At the time of release, this wasn't much of an issue as Marathon Level was prominent in the meta due to the prevalence of Fighting Legend: Goku and Infinite Dragon Ball History which is where the cards can shine. Their can be pretty much sums up as a Magikarp Power type of unit while initially weak, as the turns pass and their passive builds up through attacks, they can deal insane amount of damage output while also being able to tank very well. While it is inevitable that Anniversary units fall off due to the ever-growing Power Creep, no other unit suffers from this moreso than the LR Vegito and Gogeta.Though thankfully over time, new units would use the mechanic as an Active Skill with easier conditions to fulfill, making it much easier to control when you use it. The Giant Ape/Namekian cards, while they can be a lifesaver thanks to their invulnerability, are inconvenient to depend on (They have at most a less than 25% chance to activate), and can sometimes last in between 2 to 3 turns.These includes Beerus, who's low 60% ATK boost is seen as underwhelming compared to the much higher damaging SSJ3 Gotenks or even SSGSS Goku, and Buu (Kid), who has a decent passive, but a terrible leader skill (Increases allies ATK the higher your HP is, max 50%), and his passive has too high of a threshold to maintain (HP must be 80% or above for the 50% ATK/DEF boost to work). In a constantly evolving game such as Dokkan, it's no surprise that certain cards, especially Dokkan Fest cards, will soon fall out of the meta, being replaced by much stronger characters.
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