The first skill you will want to give the Treeman is Grab so that he can keep as many opposing players in his tackle zone as possible. Doubles: Block / Pro, Sure Feet, Diving Tackle.Normal: Grab, Guard, Break Tackle / Multiple Block.With his role on the team pretty much always just down to soaking up hits and tying up opposing players they are fairly strait forward to develop. You can also try and push opposing players next to the Treeman so he can hit them. Also if he is in the middle of the pitch, whilst he can’t move, the opposing team aren’t likely to move next to him but he creates space which you can freely run around. Take Root isn’t always bad though, if you have opposing players around him, then he will still force them to dodge. For Wood Elves this isn’t really that great of a problem if he is occupying space that the opposing team will need to use, but if it happens when they aren’t then they are fairly useless until the next drive. The other main drawback is that they can also Take Root and refuse to move at all until the next drive or the opposing team knock them over. It is not uncommon for a Treeman to remain on the floor for the remainder of a drive after they become prone. Their slow speed also hampers them if they need to stand up should they fall over for any reason. The first is that they are slow, they can’t move around very far and could end up away from where you need him. There are a couple of downsides to the Treeman like every other Big Guy player. Treemen also have high armour and are hard to knock out meaning that even if they do get taken down, they will likely remain on the pitch. This can either take that opposing player out of the game, cause them to waste rerolls, create turnovers and sometimes even injure the opposing player if they fall over. Treemen also can’t be easily pushed around so you can use them to tie up players that aren’t going to be happy about having to try and dodge away. This opens up more space for your Elves to run around in and dominate the game. Their high strength makes it hard to hit them and an inexperienced coach can often concentrate too many of their players to knock them over. So the main benefit of having a Treeman is to soak up some of the damage that would otherwise be inflicted on one of your expensive and fragile Elves. There is a lot of debate though as to if Wood Elves should have access to a Treeman as they are consistently one of the best performing teams and the Treeman has been removed and added from one edition of the rules to the next. Wood Elves are though the most expensive of the low armoured teams and a Treeman can be a great asset in helping against attrition. They are the strongest players in the game but on the flip side they are also the slowest players in the game. Fortunately speed isn’t really something of a big problem for Wood Elves as they are the second fastest race in the game. The most distinctive things about a Treeman is their high strength and low movement. With the option to take a Treeman on a Wood Elf team, they are the only one of the four Elven teams that can take a Big Guy.
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